Swift 3D Game Tutorial
22: Phong Shading Math Concepts | Swift Game Engine
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Before I jump into the phong shading implementation, we need to first get fundamental understanding of more technical math surrounding lighting. In this video I cover vectors normals, dot products, vector subtraction, normalizing, and summation.
Swift Game Engine Tutorial With Metal Playlist
https://www.youtube.com/watch?v=PcA-VAybgIQ&list=PLEXt1-oJUa4BVgjZt9tK2MhV_DW7PVDsg
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Source Code:
https://github.com/twohyjr/Metal-Game-Engine-Tutorial
Keynote Presentation:
https://github.com/twohyjr/Metal-Game-Engine-Tutorial/blob/master/Helpful%20Files/KeyNote/PhongMathConcepts.key
Awesome Lighting Explanations:
http://buildnewgames.com/lighting/
https://learnopengl.com/Lighting/Light-casters
Metal Specification Documentation:
https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
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Join me on Discord for discussions about Metal. I am always open to talk code :)
https://discord.gg/hKPBTbC
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