Swift 3D Game Tutorial
21: Lighting Architecture | Swift Game Engine
Hide/Show description
In this episode we will be getting started with lighting. We need the ability to add / manage all of the lighting in each one of our scenes, which means we need to build some lighting infrastructure before we jump into heavy lighting maths.
Swift Game Engine Tutorial With Metal Playlist
https://www.youtube.com/watch?v=PcA-VAybgIQ&list=PLEXt1-oJUa4BVgjZt9tK2MhV_DW7PVDsg
Become A Patron:
https://www.patreon.com/2etime
I really do appreciate everyone in this community! Thank you all!
Episode Source Code (Final Code):
https://github.com/twohyjr/Metal-Game-Engine-Tutorial/tree/master/Episode%20Project%20Files/Episode21.0_LightingArchitecture
Sphere.obj File:
https://github.com/twohyjr/Metal-Game-Engine-Tutorial/tree/master/Helpful%20Files/Episode%20Files/21_LightingArchitecture
Awesome Lighting Explanations:
http://buildnewgames.com/lighting/
Metal Specification Documentation:
https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
Discord:
Join me on Discord for discussions about Metal. I am always open to talk code :)
https://discord.gg/hKPBTbC





























