Swift 3D Game Tutorial


25: Phong Specular Shading | Swift Game Engine


Hide/Show description

In this episode, I cover how to finish up our Phong Shading Formula with Specular Lighting. Swift Game Engine Tutorial With Metal Playlist https://www.youtube.com/watch?v=PcA-VAybgIQ&list=PLEXt1-oJUa4BVgjZt9tK2MhV_DW7PVDsg Become A Patron: https://www.patreon.com/2etime I really do appreciate everyone in this community! Thank you all! Source Code https://github.com/twohyjr/Metal-Game-Engine-Tutorial/tree/master/Episode%20Project%20Files/Episode25.0_SpecularLighting Keynote Presentation: https://github.com/twohyjr/Metal-Game-Engine-Tutorial/blob/master/Helpful%20Files/KeyNote/AboutSpecular.key Awesome Lighting Explanations: http://buildnewgames.com/lighting/ https://learnopengl.com/Lighting/Ligh... Metal Specification Documentation: https://developer.apple.com/metal/Met... Discord: Join me on Discord for discussions about Metal. I am always open to talk code :) https://discord.gg/hKPBTbC Sweet Standing Desks: http://bit.ly/2XxH13m